Как, уже полнолуние? Ведь Lycan уже вышел на охоту
Главный пункт сегодняшнего обновления, это раздел рейтинга героя на вашей странице. Этот рейтинг показывает насколько хорошо вы играли данным
героем, по сравнению с другими игроками со сходным уровнем мастерства.
Эта статистика доступна только вам. Ее точность будет повышаться с количеством сыгранных игр, так что вперед!
Также, на этой неделе мы увеличиваем количество отправленных приглашений. В дополнение к этому, мы выдадим наиболее активным игрокам еще несколько копий игры, которые можно будет раздать друзьям. Количество этих приглашений будет зависеть от нагрузки на каждый конкретный регион, и начнется с региона «US West».
Список изменений
GAMEPLAY - Added Lycan! - Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4). - Fixed the first slash of Omnislash not applying vision properly. - Fixed crash bug where you could leave the lobby chat channel while in a lobby. - Enabled Shadow Demon in Captain's Mode. - The Stable version is now updated to the Latest version. - Added All Random game mode for private lobbies. - Alchemist: Fixed Acid Spray killing couriers. - Batrider: Fixed Flamebreak not having an aoe targeting cursor. - Beastmaster: Fixed Wild Axes killing couriers. - Bounty Hunter: Fixed illusions procing Jinada's critical strike. - Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff. - Mirana: Fixed Arrow getting blocked by Linken's Sphere. - Morphling: Added timer to Replicate that shows up as a buff. - Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions. - Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem. - Queen of Pain: Fixed being able to dispell Shadow Strike - Razor: Fixed Static Link damage from being purgable. - Shadow Demon: Fixed attack animation time - Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3) - Storm Spirit: Fixed attack projectile speed - Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling. - Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova - Warlock: Fixed Golems having incorrect magic resistance. - Weaver: Fixed Time Lapse forgetting its history when upgraded - Witch Doctor: Fixed Death Ward projectile speed being too slow - Fixed Diffusal Blade's mana burn effect going through Magic Immunity. - Units that are smoked can now be revealed by magic immune enemies. - Fixed some abilities having incorrect durations against creep heroes (like Dismember). - Fixed Disruption being castable on Warlock's Golem. - Fixed gold over time being very slightly off sometimes. - Fixed Smoke of Deceit not showing movement speed in the stats area - Fixed Fountain projectile speed being too fast - Fixed Furbolg attack point being too high - Fixed Black Drake projectile speed being too fast - Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
UI - Added a hero performance rating graph to the player persona page. - Added setting for ambient creatures in the Advanced Video Settings. - Advanced Video Settings is now versioned and will automatically update this release - Undroppable items are no longer put in the stash when near the fountain. - Items will no longer move when they are attempted to be picked up by a unit with a full inventory. - The courier can no longer pick up certain items (Aegies, Rapier). - Hooked up XP graph button. - There is now a different ring effect for the primary unit when you have multiple units selected. - Fixed second courier not being controllable if enabled by a courier - Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero. - Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.
BOTS - Increased bot ability usage reaction time by about 50%. - Fixed bug where bots would pick up or destroy teammates' items on the ground. - Increased bot desire to defend their base. - Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend. - Bots now get an added desire to attack a hero that Bane has Gripped. - Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase. - Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with. - Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now. - Bots in lanes with carries will try to avoid stealing their farm. - Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).
VISUALS -Improvements made to some of Shadow Demon's effects.
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